Reel with favorite shots and breakdowns coming soon, , please check the rough reel below and more detailed ones in the other tabs on the left side in the meantime, thankyou!
BREAKDOWNS ( codes in bottom of video above)
01:The Adam project
Cg env integration with plate, FX lightning compositing and some lookdev, Smoke compositing (2d, FX and even 3d smoke in nuke), CG assets compositing ( flying debris, cg doubles), Camera-Shakes on cues as requested. Multiple tech-checks/ finaling.
02:The Adam Project
Keying, BG work as above (01), Tunnel lookdev , did lookdev for the lighting sparks effect on his hands in Nuke and make a template to be reused
03: Stranger things S3
BG environment compositing, Fog compositing in depth, CG vines integration, Plate torch light integration with cg torch light , FX pores integration, Keying.
04: Stranger things S3
CG Environment work and integration, 2d smoke integration, Key fixing, Lot of edgework to blend with the dark backdrop.
05: Borderlands
Lead a team of about 10 artists to deliver a sequence of around 40-50 shots. Also supervised sequence for few weeks in absence of the supe
Cg integration, Env/DMP integration, FX smoke/explosions integration, 2d smoke creation and integration, Flares, Camera shakes, Keying, lot of color and patch work.
06: Knives Out 2
Cg integration , Keying, 2d dust and explosion integration and timing, lot of color work and edgework
07: Knights of the Zodiac
Cg integration, Camera moves, Fx integration, 2d smoke/flares/distortion. Cg manipulation in deep for making it less miniature.
08: Closed Circuits
Worked as artist, lead and then towards he end as supervisor to deliver about 30 shots. Created templates, setup looks, finalized shots and did all the tech checks.
BG env integration, Dust integration ( 3d and 2d), Cg vehicle integration, Keying, Motion graphics creation and Integration, Cg characters integration ( not on reel, not released), Camera artifacts/shakes
09: Cats
Look-development on BG based on other nearby shots, Cg integration, Keying, DMP Compositing , 2d Dust
10: Lost in Space
Reflection work on helmets, rig removals, CG debris integration, DMP integrations, Adding light strobing to make it interesting throughout the depth of the shot
11: Fighter/ Other Bollywood shows
Lead a team of 10-15 revolving artist through months to do about 50-100 shots to be done along side Cg lookdev and fast turnovers. Main achievement - kept good positive morale.
Keying, Cg env compositing, 2d explosion and dust compositing, Flares and heat distortions, Lot of changes in BG according to client requests in very sharp deadlines
12: Witcher S2
Lead a team of around 10 artist to do about 100-200 shots with eye-work (color per character and reflection/additions). Created template to speed up workflow and trained in basic mocha to ease the tracking part!
01:The Adam project
Cg env integration with plate, FX lightning compositing and some lookdev, Smoke compositing (2d, FX and even 3d smoke in nuke), CG assets compositing ( flying debris, cg doubles), Camera-Shakes on cues as requested. Multiple tech-checks/ finaling.
02:The Adam Project
Keying, BG work as above (01), Tunnel lookdev , did lookdev for the lighting sparks effect on his hands in Nuke and make a template to be reused
03: Stranger things S3
BG environment compositing, Fog compositing in depth, CG vines integration, Plate torch light integration with cg torch light , FX pores integration, Keying.
04: Stranger things S3
CG Environment work and integration, 2d smoke integration, Key fixing, Lot of edgework to blend with the dark backdrop.
05: Borderlands
Lead a team of about 10 artists to deliver a sequence of around 40-50 shots. Also supervised sequence for few weeks in absence of the supe
Cg integration, Env/DMP integration, FX smoke/explosions integration, 2d smoke creation and integration, Flares, Camera shakes, Keying, lot of color and patch work.
06: Knives Out 2
Cg integration , Keying, 2d dust and explosion integration and timing, lot of color work and edgework
07: Knights of the Zodiac
Cg integration, Camera moves, Fx integration, 2d smoke/flares/distortion. Cg manipulation in deep for making it less miniature.
08: Closed Circuits
Worked as artist, lead and then towards he end as supervisor to deliver about 30 shots. Created templates, setup looks, finalized shots and did all the tech checks.
BG env integration, Dust integration ( 3d and 2d), Cg vehicle integration, Keying, Motion graphics creation and Integration, Cg characters integration ( not on reel, not released), Camera artifacts/shakes
09: Cats
Look-development on BG based on other nearby shots, Cg integration, Keying, DMP Compositing , 2d Dust
10: Lost in Space
Reflection work on helmets, rig removals, CG debris integration, DMP integrations, Adding light strobing to make it interesting throughout the depth of the shot
11: Fighter/ Other Bollywood shows
Lead a team of 10-15 revolving artist through months to do about 50-100 shots to be done along side Cg lookdev and fast turnovers. Main achievement - kept good positive morale.
Keying, Cg env compositing, 2d explosion and dust compositing, Flares and heat distortions, Lot of changes in BG according to client requests in very sharp deadlines
12: Witcher S2
Lead a team of around 10 artist to do about 100-200 shots with eye-work (color per character and reflection/additions). Created template to speed up workflow and trained in basic mocha to ease the tracking part!